Implementing a computer science curriculum which lends itself to developing student’s practical IT skills is the focus for KS3. At KS4 in business the main focus is on the knowledge, understanding and skills required to research, plan, pitch and review an enterprise idea that includes the development of key skills that prove aptitude in planning an enterprise activity, including market research, planning, carrying out financial transactions, communication and problem solving.
The range of topics which learners’ study and re-cap all contain micro tasks and problem-solving tasks. Intended to develop logical thinking, topical scenarios reinforce trial and error situations for students to develop, manipulate and test their own products. Teaching the curriculum involves tasks such as programming and coding where the intention is to provide freedom of expression. Mistakes are encouraged and dealing with the frustrations the key to the “lightbulb moment”. Scaffolded with the use of tutorials and walk throughs to help all learners. Delivery of computing topics is PC based with work stored on leaners areas to encourage ownership and gain file management skills to go alongside the necessary computer science knowledge.