Design and Technology

Intent

Design and Technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education make an essential contribution to the creativity, culture, wealth and well-being of the nation. 

The subject teaches students life skills such as cooking and sewing as well as practical skills in the workshop to enable them to carry out or be more confident to carry out practical tasks in their adult lives. We are preparing them for the outside world by providing opportunities for students to work in groups and pairs as well as with technicians, this is developing their communication skills both with their peers and with other adults. We are also teaching them about healthy and balanced lifestyles in Food which should help them make better choices as they move into adulthood. Safety is a key part of the learning, especially at Key Stage 3, where students learn how to conduct themselves in practical environments in order to keep themselves and others safe. 

Implementation

Through a variety of creative and practical activities, pupils will be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of domestic, local and industrial contexts through food, technology and textiles. During Key Stage 3 the teaching and learning priorities are: 

DESIGNING 

  • Research: Introduce students to the design brief and show them how to analyse it to identify the user’s needs and requirements.  

    Explore existing and interesting products with students to see if they meet the user’s needs and how they could improve them. 

  • Specification: Introduce the term Specification and teach them how to use their research to develop their own specification to ensure the user’s needs are met. 

  • Generating ideas: Through modelling and sketching (2D/3D) students should develop ideas that work towards meeting their specification. 

MAKING 

  • Students should be taught how to use a range of machines/equipment/tools and utensils safely and correctly. 

  • Introduce the properties and functions of the materials/ingredient’s students are using. Students should be able to explain why they have chosen them to make their product. 

  • Produce a prototype that meets the specification. 

EVALUATING 

  • Evaluation should be a continual process throughout the project and students should be given the opportunity to record their thoughts as their ideas and designs develop. 

  • Opportunities should be given to students to test and refine their ideas throughout the process. 

On completion students should evaluate their final products against the specification. 

TECHNICAL KNOWLEDGE 

  • Understand the properties/function of the materials/ingredients used during the project and be able to explain why these have been selected. 

FOOD 

  • Introduce and apply the principles of Health and Nutrition through looking at a balanced diet. 

  • Students should be able to prepare and cook a repertoire of predominantly savoury dishes to enable them to feed themselves and others a balanced diet. 

Impact

Students are formatively assessed regularly through quizzes and tests both in lessons and for homework, teaching is adapted accordingly. A summative assessment is carried out each term and the assessment data is used to track progress and guide planning of material that needs to be re-taught to ensure full understanding. Knowledge of vocabulary is assessed throughout the unit in ‘I do’ tasks at the start of lessons. The impact of the curriculum upon students becoming designers, makers, engineers, critical thinkers and people who contribute positively to the environment and others is assessed through students’ participation in lessons, their engagement with homework tasks and their outlook on how they impact the environment and those around them. 

Students work in Years 10 and 11 is marked against GCSE assessment criteria. Assessment data is used to judge the success of the curriculum and help students progress towards mastery.  Following assessments, teaching time is allocated to the re-teaching of specific knowledge and refining student work.  The impact of the curriculum is assessed through students’ enthusiasm for DT, as well as their engagement in and enjoyment of an array of lesson activities.

Curriculum Map

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